First Impressions And Why They Matter In Game Design
Do you have a memory of firing up a game for the first time and something about it really stuck with you? Maybe it was an entrancing main menu or maybe it was an intense initial action sequence. Whatever the scenario, it left an impression on you. Something about that initial experience lodged itself into your memory and stuck out to you. I remember the first moment I stepped out of the vault in Fallout 3 and saw the vast post apocalyptic oasis. It was almost breathtaking. I also have fond memories of the opening cutscene in Kingdom Hearts and the weird colorful staircase you climb in a pitch of blackness.
For whatever reason, these early on impressions stood out to me. But more than just standing out to me, they intrigued me. They made me more interested in the game I was playing. I wanted to know more. I wanted to venture further.
As a game developer, this aspect of game design stands out to me as extremely important. After all, we do want players intrigued when they play our game. We want them to get sucked in and have a lasting experience and good memories down the road. But sometimes as small game developers, we look over the initial impressions of game design. And often for good reason! With limited man power, budget, time, etc., we want to focus on creating as much meaty content as possible. Spending time on initial impressions like cutscenes, a main menu, or an awesome opening sequence take a lot of time and polish, something in short supply for independent developers.
However, I think spending this time and effort on the initial impressions of your game is worth it. Here are a couple reasons why I think that is.
Good first impressions increase your conversions
If you want to have a successful game that financially supports you to continue and do what you love, you need to convert players into buyers. This is most obvious if you have a demo, but applies even apart from that.
If your game features a demo, then it's your job to use that demo to communicate the core of the game, and convert those players into buyers. We base a lot of our purchasing decisions on first impressions. Does the game look good graphically? Are the first few hours of the game boring or fun? Does anything about the initial part of the game draw the player in, enticing them to want more? These are questions that need answering when designing the initial part of your game and trying to create a lasting first impression.
Now you might be thinking, "Okay, but my game doesn't have a demo. So they've already bought the game and are converted." Yes, but you still want them to be sucked into your game right? If players play your game and get pulled in, therefore being intrigued enough to get to the meaty content and have a good experience, they will likely tell others (word of mouth) about their experience and get you more conversions that way. Either way, those first impressions are important.
I saw a post on some forums the other day where a developer was asking whether or not polishing up a game's main menu was worth it. The answer, I think, is an absolute yes! It's one of the first things players see. That doesn't mean the menu has to be over the top amazing, but it should look professional and polished, not taking away from the experience of the game. Which brings me to my next point.
Good first impressions drive players to your content
If the core of your game is super fun, but takes a few hours to experience or get to, that can be a problem if the first impressions of your game aren't very good. A lot of players will leave or abandon the game if they are turned off by an ugly main menu or a boring intro. They will never get to the core of what makes your game great.
Think of the initial impressions of your game as a bridge to your content. You want to provide a fun and intriguing path to the core of your game, where players can really dive into the content and experience everything your game has to offer. Even if your initial impressions aren't necessarily exciting, you can still ensure they are polished and don't detract from the game or turn players away.
Creating good first impressions goes beyond the in-game content as well. Although this falls more into marketing, you want to ensure that your website is polished and reflects the best of your game and intrigues potential players.
Whether we realize it or not, we make decisions all the time based upon first impressions. If you're a game developer, it's going to be worth it to spend the little extra time polishing up these first moments in your game to ensure your player has an experience that draws them in and creates a lasting impression.






